Charter a voyage
Send her out and let the catch build. Every second aboard is worth more — and easier to lose.
Send her out and let the catch build. Every second aboard is worth more — and easier to lose.
Sign in and your berth, your standing and your gear follow you to any browser. Without an account the game still works — it just lives in this one.
Set a new password for your account.
Signed in as —
—
Provision and sail. A voyage costs one provision from the chandler. Pick a ground, send her out, and the catch starts building the moment she reaches it.
Time is the payout. The longer the boat works, the more the catch is worth. It compounds, so the last ten seconds aboard are always worth more than the first ten.
Time is also the risk. Every second carries a chance she goes down, and that chance climbs the longer she stays out. What is in the hold is what you stand to lose.
Mind the load line. Watch the weight climb beside the catch. Danger scales with what she is carrying as well as with the clock, and crossing her load line raises the stakes on the spot: the danger jumps, then climbs away from you, seas start coming over the rail and washing catch off the deck, and the salvage locker stops working — a boat riding that low cannot float anything free, so the deeper she sits the less of the catch is secured, and at double her line none of it is. A larger hold raises the line; nothing else does.
Earn your standing. Every five seconds she works is a point of standing, doubled if she comes home. It is the harbor's regard for you, it only ever goes up, and it is what the shipyard checks before it will sell you anything. Money decides how fast you climb; standing decides what you are allowed to climb to — so one lucky deep run can fill your bank, but it cannot buy you the whole yard at once. Your rank sits in the header, and the Shipyard tab names the next thing it will open.
Sign a crew. You start alone. The boat works herself: the catch builds, the danger climbs, and the only thing you steer is when to call her home. Reach Deckhand and the shipyard will sign four hands aboard, which is what turns the voyage into something you can steer.
Call the crew. Once you have one, three buttons stand off in the top corner of the water while she is working, and they are the only things you steer once she is on the grounds. A pip beside them for every call you have left.
Working her hard and heaving to are standing orders — a new one replaces the one before it rather than piling on top, so pressing the same button twice never doubles anything. Trimming is a one-off and leaves the standing order alone.
You start with three calls a voyage and five seconds between them. A ship's bosun from the shipyard raises both, and gets a better result out of every order besides. Spending calls beats hoarding them, and spending them at the right moment beats spending them early.
Call it home. Recalling stops the catch growing and banks what she has. The sail home is safe — the decision is the whole game.
Spend on the shipyard. Everything in it costs money and a rank. Hulls and storm glasses cut risk, sonar fills the hold faster, a larger hold raises the load line, a ship's bosun gets you more out of the crew, and a salvage locker keeps part of the catch afloat when the worst happens — as long as she is under her marks when she goes.
Keep your berth. Without an account the game lives in this browser alone — clear your site data and the harbor forgets you. Sign in from the header and your bank, standing, gear and charters follow you to any browser, saving in the background every few seconds. The dot on the button is green when your account has your progress and red when it could not reach it. Forgotten passwords are handled by email: the link brings you back here with a box to set a new one.
A stipend a day. The harbor pays out $100 once every twenty-four hours, waiting in the header whenever it is due. Run out of both provisions and funds and it is your way back.
Charter new grounds. Fishing is only the start. Trawling, salvage diving, and night cargo runs each rewrite the risk-and-reward curve — and a full hold is worth far more out there.
Listen to her. A sonar ping marks the time she is working, and it quickens and rises as the odds turn against you — you can judge the danger with your eyes shut. The speaker button in the header silences everything.