Charter a voyage
Stake your funds and send the boat out. Every second at sea grows the haul — and the odds of losing it all.
Stake your funds and send the boat out. Every second at sea grows the haul — and the odds of losing it all.
Stake and sail. Choose how much of your bank to put behind a voyage. The money leaves your account the moment the boat clears the dock.
Provision and sail. A voyage costs one provision, bought from the chandler with money you have already earned. Your money is never staked and never goes down on a voyage — the boat earns, it does not bet.
Time is the payout. The longer the boat works, the higher the multiplier on your stake. Growth compounds, so the last ten seconds are always worth more than the first ten.
Time is also the risk. Every second carries a chance the boat goes down, and that chance climbs the longer you stay out. A sinking costs the stake and the entire haul.
Time is also the risk. Every second carries a chance the boat goes down, and that chance climbs the longer you stay out. A sinking costs the catch she is carrying — nothing you had already banked.
A full hold rides low. Danger scales with the haul as well as the clock, so the richer the boat gets, the more the sea wants it. That is why no set of upgrades ever makes a long trip safe — anything that grows the haul faster also puts it at risk sooner.
Call it home. Recalling freezes the multiplier and banks the value. The sail home is safe — the decision is the whole game.
Bet the house if you like. There is no cap on a stake beyond what you can actually pay. Staking everything is always allowed, and always exactly as dangerous as it sounds.
Spend on the shipyard. Hulls and storm glasses cut risk, sonar speeds the haul, a larger hold blunts the extra danger a rich hold attracts, and an insurance policy refunds part of your stake when the worst happens — for a premium charged at launch.
Spend on the shipyard. Hulls and storm glasses cut risk, sonar fills the hold faster, a larger hold blunts the extra danger a heavy catch attracts, and a salvage locker keeps part of the catch afloat when the worst happens.
A stipend a day. The harbor pays out $100 once every twenty-four hours, waiting in the header whenever it is due. It is the only free money in the game, so losing the lot costs you real time.
A stipend a day. The harbor pays out $100 once every twenty-four hours, waiting in the header whenever it is due. Run out of both provisions and funds and it is your way back.
Charter new purposes. Fishing is only the start. Trawling, salvage diving, and night cargo runs each rewrite the risk-and-reward curve.
Listen to her. A sonar ping marks the time she is working, and it quickens and rises as the odds turn against you — you can judge the danger with your eyes shut. The speaker button in the header silences everything.